![]() ![]() Or you can buy a whole new ship altogether if you have a few thousand coppers to spare, but a bigger ship means more crew, more food, more booze, and more wages, so it’s a purchase you should save until you have more money to invest. The Defiant can be heavily customised to make surviving these encounters more likely, with faster sails, a stronger hull, and more powerful cannons among the upgrades you can buy. Your crew can get injured during ship combat, and losing someone important like a helmsman or surgeon to cannon fire can limit your effectiveness in battle. An illustration showing the enemy ship, its distance, and its current level of damage is an at-a-glance way to see how the battle is going. Your cannons are only effective at specific ranges, which makes positioning vitally important. You can use a turn to reposition your ship, speed up to get closer to the enemy, slow down to create some distance, or fire your weapons. A circle shows you which way your ship is facing relative to the enemy, and you command your crew by selecting actions from a menu. It’s turn-based and takes place on a separate screen with a dedicated interface. Keeping the galley stocked and the crew happy soon becomes a routine, and leaves the nautical portions of the game feeling a bit gimmicky. ![]() You move around the disappointingly static world map simply by clicking, and I never really bought into the illusion that I was at the helm of a ship battling the elements. The problem is that the actual act of sailing isn’t very compelling. This adds a nice layer of interaction and roleplaying to journeying between locations, which is normally quite uneventful in these games bar a few bandit ambushes. There are other issues to deal with, including injuries, pirates, and drama such as fights and arguments breaking out among the crew. And you’ll know when your history, whether it was created or imported from an old save, affects something in the new game by a symbol that appears next to certain lines of dialogue. There’s even one history that supposes you got every companion killed and the worst outcome of every quest. These let you quickly decide whether your character was benevolent, tyrannical, or something inbetween. The sheer number of choices and decisions you can make is daunting, however, which is where Obsidian’s selection of pre-made histories might come in handy. Deadfire not only neatly and succinctly summarises the events of the original game in the intro, but gives you the chance to create a history for your character, essentially simulating an imported save. If you didn’t play the first Pillars of Eternity, that’s totally fine. And so you give chase aboard your ship, the Defiant, which dramatically sets the wheels of the plot in motion. You survive, of course, thanks to the intervention of a sinister benefactor, and learn that the giant has been spotted stomping across the Deadfire Archipelago. But then a giant crystal colossus buried under the castle is possessed by the god Eothas, bursts out of the ground, destroys your home, and leaves you for dead. After the events of the first game you’ve decided to hang your sword and shield up and settle down in the fortress of Caed Nua. Check out the trailer below.You are the Watcher, a hero who is either, depending on who you ask, cursed or blessed with the ability to peer into the souls of the dead and talk to them. Finally, as a Slayer the "party will go up against some truly fearsome creatures in a battle to the death".Īside from the DLC itself, there is also an update fixing bugs and making improvements to the overall balance of the game. When choosing a Survivor, it will feature "combat that challenges fighting skills against waves of enemies". When choosing a Seeker, "combat tasks players with looking for a solution to take down their foe". ![]() Turns out that the DLC has a heavy focus on combat, "with a wide variety of deadly adversaries' hell bent on destruction". Luckily we managed to find some more info from the official press release. The point here is, however, that Pillars of Eternity 2: Deadfire's second major DLC Seeker, Slayer, Survivor, is going to become available starting on September 25. The latest trailer for the game has a fancy name - Seeker, Slayer, Survivor - but in the end, it doesn't actually reveal that much. Now we know about the next content drop coming to the game. Pillars of Eternity 2: Deadfire was released on May 8, 2018, for PC, with PS4, Xbox One and Nintendo Switch versions set to follow later this year (you can read our review right here if you'd like to know what we thought of it). ![]()
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